Very fast startup at frame 10(tied with several others for the fastest of any forward smash), but high ending lag. Reflects version 7.0.0 of the … The one stop hub for all of your Smash Bros. servers! Ultimate, first playable in Super Smash Bros. Melee. 's down smash on Tomodachi Life. Taunting in his white costume on Mario Galaxy. The ability to dash cancel into any attack improves his grounded spacing ability (especially for his tilt attacks), and allow him to bait attacks with fox-trotting; this is all further compounded by his fast running speed and greatly improved initial dash. Marth fights draconic opponents on various medieval-themed stages, referencing the prevalence of dragon enemies in all his games. He is also a starter character in the series for the first time. Holds his hand to his chest, closes his eyes, and silently takes a breath. However, Marth has received some noteworthy, direct nerfs. The removal of perfect pivoting and lack of quick, safe, and reliable grounded micro spacing options only further magnifies his spacing troubles. At low to mid percents, its angle and high base knockback allow it to follow up into an up or back aerial depending on. Such variety! Deals high damage and knockback when connecting with the tip of attacks. Marth is classified as Fighter #21. The second hit can hit on both sides of Marth, and can be used to create space by short hopping then fast … He later married his love Caeda and … ", Maybe we can win this by taking about ten each?) His frame data is overall above-average, with many attacks having a low startup and wide range all-around, allowing him to space efficiently. Tips about a character's background and how to use that character can appear at random intervals on the loading screen. Its tipper is also decently strong, KOing middleweights at the edge around 133%. Leans in and does a horizontal slash low to the ground. Ultimate … After defeating the evil sorcerer Gharnef and the dark dragon Medeus, Marth returned to his homeland where he was praised as the Hero-King. Ultimate tier match ups. This website hosts a huge directory of servers for the popular franchise, Super Smash … Can jab lock. This page was last edited on November 29, 2020, at 20:59. These include his neutral attack, neutral aerial, and most notoriously Dancing Blade; Due to the changes to Dancing Blade, it is much harder for an opponent to fall or DI out of the sequence but it is also harder for Marth specifically to land more than one tipper in any use of the move. ", Stabs Falchion forward before holding it out to his side saying, "The day is mine! Nintendo Switch - Super Smash Bros. Ultimate. Unlocking Marth in World of Light allows the player to preview the spirit below in the Spirit List under the name "???". Super Smash Bros. For simplicity if, for example, Marth's blade does 4% damage while the tip does 6%, and the attack has no other hitboxes, it is written as 4%/6%. Lifts opponents slightly off the ground, with the tipper hit pulling them in slightly. Despite his buffs, players still say Marth is still a mid-tier due to how it's still inconsistent to hit these tippers reliably. The player can also access the full list of tips at any time in the "Vault" section. It is also Marth's primary method of recovery, as its speed can make it difficult to intercept, and it can stage spike reckless edge guarders. Ridley references Medeus, the main antagonist of Fire Emblem: Shadow Dragon and the Blade of Light. All of this is further exacerbated by both the weakening of some of Marth's front-hitting attacks and his weakened grab game, as both make his defensive playstyle much less effective and significantly harder to properly execute. A quick, upward thrust. However, most pro players agree that while Marth may not be a bad character, there is no reason to play him in Ultimate when Lucina’s attributes are widely considered to be more effective and consistent than his. To conclude, while Marth gained some strengths in the transition, the buffs that other sword fighters greatly outweigh his own, particularly buffs received by sword fighters who were considered inferior to Marth previously. Have Marth join the party in World of Light. In addition, the knockback nerfs he received have made it very difficult for him to consistently KO his opponents. When tippered, his forward smash can KO before 40% next to the ledge while uncharged, making it one of the most deceptively powerful forward smashes in the game. Overall, the benefits Marth gained from the engine do not compensate at all for the nerfs he received and the large hindrances the engine has also indirectly given him, as Marth now has a harder time landing his tipper sweet spots, while his already weak and less effective sour spots were only nerfed. An overhead crescent slash with good coverage, ending in a delayed somersault. Mobile-friendly Frame Data for Marth in Super Smash Bros. He was vaporized offscreen and placed under Galeem's imprisonment along with the other fighters (excluding Kirby). If tippered, it deals extremely high knockback, although this is difficult to do unless an opponent falls directly on top of Marth. Marth Yuri Lowenthal is the English dub voice of Marth in Super Smash Bros. Though Leo initially used Marth to achieve a notable degree of success, even he has acknowledged the character's shortcomings in comparison to Lucina, especially since he hasn't used Marth since Smash Ultimate Summit 2. The tipper hitbox of Dash Attack deals more base knockback. Marth is also heavily reliant on his double jump and directional air dodge for mix-ups in her recovery, and is in significant danger if offstage without either of them. A quick, running, upward-sweeping diagonal slash. Overall, Marth's strengths somewhat outweigh his weaknesses. Super Smash Bros. for Nintendo 3DS and Wii U, https://supersmashbros.fandom.com/wiki/Marth_(Super_Smash_Bros._Ultimate)?oldid=591462. Each fighter spirit has an alternate version that replaces them with their artwork in Ultimate. When KO'd by reaching 0 HP during his final stock in, Marth's line from the World of Light intro has become somewhat memetic among the Japanese fanbase, with fans jokingly referring to his plan as "Marth Theory" (. ("一人で十体ぐらい倒せばいけるか? The reduced landing lag on his aerials also make them safer for spacing and approaching, while also enhancing their combo ability. Most notably, the update altered the non-tipper positions of his forward, back, and up aerials, making the tippers easier to hit; this substantially improves some of his staple moves, and primarily benefits both his aerial game and his edgeguarding. onwards. The weak grounded hit can knock nearby opponents into the main attack. Ultimate. His return was confirmed at the E3 2018 Conference on June 12, 2018. Best Match. Players can also unlock Marth by taking on Super Smash Bros. Up Taunt: Points Falchion at the sky and says "this is it!" So what I did here was took Marth… Additionally, since this move grants little horizontal distance, Marth is vulnerable to semi-spikes. Voiced by (English) In this Super Smash Bros. Swings Falchion to his side before sheathing it saying, "I live to fight again. Marth countering on the Great Plateau Tower. A powerful one-armed upward throw. Ultimate, first playable in Super Smash Bros. Melee. Ultimate This is the latest and most widely-accepted smash tier list for Super Smash Bros. Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Do you think Isaac should have been Marth's clone instead of Roy in Melee?" A lot of the newly-introduced top-tiers, such as Incineroar and King K. Rool, simply outclass him. This has led to the gap between him and Lucina less polarizing with some players noting his potential to rise up in the metagame. Marth's fighter spirit can be obtained by completing Classic Mode. Rotates his body counterclockwise with a strong overarching one-handed swing from his head to the ground. The tipper is capable of 2-framing at the ledge, allowing for incredibly early KOs. Some seemed worn out and other didn't fit my color needs. Critical Hit Yuri Lowenthal, Marth's English voice actor from Code Name S.T.E.A.M., Fire Emblem Fates, Fire Emblem Heroes, and Fire Emblem Warriors, reprises his role in overseas versions of the game while Hikaru Midorikawa continues to voice Marth in the Japanese version of the game, this time with new voice clips. Well here is my first Ultimate upload. Video Game: Super Smash Bros. An elbow strike with his sword arm. If the attack connects in the middle of the swinging arc (directly below Marth), it serves as a powerful meteor smash. It starts up on frame 6 and lasts 22 frames. The back hit of Marth's up tilt where the attack will always play the tipper sound effect, regardless of whether the move is sweetspotted or not. He also benefits from being one of the few characters in the game who can outright KO through playing his neutral and spacing game; essentially, while Marth's neutral reward is not as rewarding or damaging as some characters, Marth has the ability to win neutral exchanges with relative ease and safety, as well as having consistent set-ups and follow-ups. The tipper is notoriously small and hard to connect most of the time, as Marth needs to be in an exact position to land a tipper with the variant. Although lackluster when hit with the blade, the tipper of this attack has incredible knockback, being able to KO middleweights at 75% from the stage's center and as low as 37% near the edge. Compounding the difficulty Marth experiences trying to land his tipper, the increased knockback granted by tippered attacks can actually conflict with moves that consist of multiple hits, causing them to fail to correctly sweetspot or even connect on all hits unless at very specific percentages and ranges. Standard strikes are trailed red, high strikes are trailed blue, and low strikes are trailed green (see table below for details and limits of the move). Marth's advantage state as a whole is considerably strong. Except for up throw, they have low knockback scaling, preventing them from KOing at realistic percents, while up throw can only KO starting at 170% when Marth has no rage. Marth is a veteran fighter in Super Smash Bros. Marth has been a high-ranking character in all of his appearances in the series, with both Melee and Brawl ranking him as a top tier character, and although SSB4 initially heavily nerfed him, he was significantly buffed by game updates, allowing him to be ranked as top tier once again. Idling with Lyn on The Great Cave Offensive. Login. List of Super Smash Bros. series characters. I scanned it on Super Smash Bros Ultimate for the Switch and it didn't unlock the Ryu playable … Ultimate on the Nintendo Switch, a GameFAQs message board topic titled "Marth in Smash 64". Ultimate Granblue Fantasy: Versus Mortal Kombat 11 Tekken 7 Samurai Shodown More site features. Unlockable Its high base knockback allows him to set up edge guarding, but it cannot combo or KO reliably. Marth (マルス, Marth) is a playable character in Super Smash Bros. Voiced by (Japanese) Dodging Ridley's Plasma Breath on 3D Land. Despite his strengths, Marth has some notable weaknesses. marth Menu. Like his derivatives, he benefits from the projectile shield damage nerfs implemented in update 3.0.0. Marth is also playable in Super Smash Bros for Nintendo 3DS and Wii U, using his character design from New Mystery of the Emblem. Anothet notable weakness is Marth's difficulty in escaping from juggles, despite being good at juggling opponents himself; his air speed is average at best, his gravity is fairly low, his weight is slightly below-average and his tall hurtbox provides an easy target. The most severe of these is his extreme reliance on tippers and spacing ability, which gives him a subpar up-close game at higher percents, and makes it more difficult for Marth to KO and threaten faster/smaller characters, such as Pikachu, Olimar and Fox. Like all veterans, he was officially confirmed as a playable character on June 12th, 2018.